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GDScript
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2026-07-04 18:22:23 -06:00
extends Camera3D
var signals: SignalsNode
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
signals = get_node("/root/Main/Signals")
signals.position_updated.connect(_on_position_updated)
func _on_position_updated(sensor_ip: String, physics_position):
return
print(physics_position)
look_at(Vector3(physics_position.x, physics_position.y, physics_position.z))