48 lines
1.2 KiB
GDScript
48 lines
1.2 KiB
GDScript
extends Node
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@export var view_2d: PackedScene
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@export var view_3d: PackedScene
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@export var show_view_2d: bool
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@export var show_view_3d: bool
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var view_2d_child: Node
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var view_3d_child: Node
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func _ready() -> void:
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if show_view_2d:
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view_2d_child = view_2d.instantiate()
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add_child(view_2d_child)
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if show_view_3d:
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view_3d_child = view_3d.instantiate()
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add_child(view_3d_child)
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SettingSignals.settings_closed.connect(_on_settings_closed)
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ServerSignals.sensor_approved.connect(_on_sensor_approced)
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ServerSignals.sensor_declined.connect(_on_sensor_declined)
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ServerSignals.sensor_request_received.connect(_on_sensor_request_received)
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func add_widget(widget_type: String, widget_position: Vector2, widget_scale: float):
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pass
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func _on_sensor_request_received(sensor_ip, sensor_data):
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_on_open_settings_pressed()
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func _on_sensor_approced(sensor_ip):
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_on_settings_closed()
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func _on_sensor_declined(sensor_ip):
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_on_settings_closed()
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func _on_open_settings_pressed() -> void:
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if view_2d_child != null:
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remove_child(view_2d_child)
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if view_3d_child != null:
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remove_child(view_3d_child)
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func _on_settings_closed():
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if view_2d_child != null:
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add_child(view_2d_child)
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if view_3d_child != null:
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add_child(view_3d_child)
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