Changed to vehicle sensor instead of single sensor types
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@@ -1,7 +1,6 @@
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extends Node3D
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class_name SensorSpawner
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@export var sensor_scene: PackedScene
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var vehicle: VehicleNode
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# Called when the node enters the scene tree for the first time.
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@@ -10,21 +9,7 @@ func _ready() -> void:
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SensorSignals.new_sensor_connected.connect(_on_new_sensor_connected)
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func _on_new_sensor_connected(sensor_ip: String, provider_data: Array) -> void:
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var sensor_suite = sensor_scene.instantiate()
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sensor_suite.ip_address = sensor_ip
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vehicle.sensor_suites[sensor_ip] = sensor_suite
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if provider_data[0]:
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sensor_suite.provides_pnt = true
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sensor_suite.create_pnt()
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sensor_suite.create_sats()
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if provider_data[1]:
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sensor_suite.provides_accel = true
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sensor_suite.create_accel()
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if provider_data[2]:
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sensor_suite.provides_gyro = true
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sensor_suite.create_gyro()
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if provider_data[3]:
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sensor_suite.provides_mag = true
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sensor_suite.create_mag()
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add_child(sensor_suite)
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vehicle.add_sensor_node(sensor_suite)
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var sensor_node = VehicleSensorNode.new()
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sensor_node.ip_address = sensor_ip
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add_child(sensor_node)
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vehicle.add_sensor_node(sensor_node)
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