Changed to vehicle sensor instead of single sensor types
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@@ -8,11 +8,12 @@ var label: Label
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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SensorSignals.pitch_updated.connect(_on_pitch_updated)
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sprite = get_node("Sprite2D")
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label = get_node("Label")
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var label_size = label.size
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func _on_pitch_updated(sensor_ip: String, pitch_rad: float):
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sprite.rotation = pitch_rad
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label.text = str(round(rad_to_deg(pitch_rad)*10)/10) + " \u00B0"
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func _update_data():
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if sprite == null or label == null:
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return
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sprite.rotation = host_vehicle.pitch_rad
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label.text = str(round(rad_to_deg(host_vehicle.pitch_rad)*10)/10) + " \u00B0"
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