Changed to vehicle sensor instead of single sensor types
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@@ -3,19 +3,17 @@ class_name SpeedWidgetNode
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var K2MI = 0.6213712
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var speed_kmh: float
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var speed_mph: float
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var label_node: Label
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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label_node = get_node("VBoxContainer/SpeedLabel")
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SensorSignals.speed_updated.connect(_on_speed_updated)
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func _on_speed_updated(ip_address: String, pnt_speed_kmh: float):
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speed_kmh = pnt_speed_kmh
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speed_mph = speed_kmh * K2MI
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func _update_data():
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if label_node == null:
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return
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var speed_mph = host_vehicle.speed_kmh * K2MI
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var display_speed: int = 0
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if speed_mph >= 1:
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display_speed = int(round(speed_mph))
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