initial commit
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extends PanelContainer
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _get_drag_data(drag_position: Vector2):
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print('get drag data')
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return drag_position
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func _can_drop_data(drop_position, data):
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print('can drop data')
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return typeof(data) == TYPE_VECTOR2
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func _drop_data(drop_position, data):
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print('drop data')
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position = position + (drop_position - data)
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