initial commit
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extends Control
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var sphere_mesh = SphereMesh.new()
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var quad_mesh = QuadMesh.new()
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var screen_bound_mesh: MeshInstance2D
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var button_pannel: Node
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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DisplayData.WINDOW_SIZE = Vector2(DisplayServer.window_get_size())
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DisplayData.WINDOW_CENTER = DisplayData.WINDOW_SIZE / 2
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button_pannel = get_node("VBoxContainer")
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screen_bound_mesh = get_node("ScreenBounds")
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func update():
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if DisplayData.DISPLAY_MODE_IDX == 0:
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screen_bound_mesh.mesh = sphere_mesh
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screen_bound_mesh.mesh.radius = DisplayData.DISPLAY_PARAMETERS[0]
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screen_bound_mesh.mesh.height = DisplayData.DISPLAY_PARAMETERS[1]
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else:
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screen_bound_mesh.mesh = quad_mesh
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screen_bound_mesh.mesh.size = Vector2(DisplayData.DISPLAY_PARAMETERS[0], DisplayData.DISPLAY_PARAMETERS[1])
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screen_bound_mesh.position = DisplayData.WINDOW_CENTER
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var pannel_size = button_pannel.size
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var panel_position = DisplayData.WINDOW_CENTER + Vector2(0., 0.5) * DisplayData.DISPLAY_PARAMETERS[0]
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panel_position -= Vector2(pannel_size.x/2, pannel_size.y/2)
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button_pannel.position = panel_position
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func _on_new_pressed() -> void:
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pass # Replace with function body.
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func _on_save_pressed() -> void:
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SettingSignals.widget_settings_saved.emit()
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SettingSignals.widget_settings_closed.emit()
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func _on_close_pressed() -> void:
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SettingSignals.widget_settings_closed.emit()
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