initial commit
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extends Node
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class_name SignalsNode
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signal new_position_sensor_added(sensor_ip: String)
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signal new_orientation_sensor_added(sensor_ip: String)
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signal requested_host_vehicle(requester: Node)
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# sensor updates
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signal sensor_pnt_updated(ip_address: String)
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signal sensor_sats_updated(ip_address: String)
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signal sensor_accel_updated(ip_address: String)
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signal sensor_gyro_updated(ip_address: String)
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signal sensor_mag_updated(ip_address: String)
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signal heading_updated(ip_address: String, heading_rad: float)
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signal altitude_updated(ip_address: String, altitude_km: float)
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signal position_updated(ip_adress: String, position_3d: Vector3)
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signal sat_count_updated(ip_address: String, sat_count_array: Array)
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signal sat_position_updated(ip_adress: String, sat_position_array: Array)
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signal linear_acceleration_updated(ip_address: String, linear_acceleration: Array)
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signal vehicle_added(vehicle: VehicleNode)
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signal vehicle_removed(vehicle_id: String)
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@@ -0,0 +1 @@
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uid://bu6echih25hu7
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@@ -0,0 +1,11 @@
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extends Node
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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@@ -0,0 +1 @@
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uid://jbp4bjf7sx3g
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