initial commit

This commit is contained in:
2026-07-04 18:22:23 -06:00
commit 55522fc6fc
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extends Node
class_name SignalsNode
signal new_position_sensor_added(sensor_ip: String)
signal new_orientation_sensor_added(sensor_ip: String)
signal requested_host_vehicle(requester: Node)
# sensor updates
signal sensor_pnt_updated(ip_address: String)
signal sensor_sats_updated(ip_address: String)
signal sensor_accel_updated(ip_address: String)
signal sensor_gyro_updated(ip_address: String)
signal sensor_mag_updated(ip_address: String)
signal heading_updated(ip_address: String, heading_rad: float)
signal altitude_updated(ip_address: String, altitude_km: float)
signal position_updated(ip_adress: String, position_3d: Vector3)
signal sat_count_updated(ip_address: String, sat_count_array: Array)
signal sat_position_updated(ip_adress: String, sat_position_array: Array)
signal linear_acceleration_updated(ip_address: String, linear_acceleration: Array)
signal vehicle_added(vehicle: VehicleNode)
signal vehicle_removed(vehicle_id: String)
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extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
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