initial commit
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extends Node2D
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class_name BaseWidgetNode
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var sensor_class: String
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var used_sensors: Dictionary = {}
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var host_vehicle: VehicleNode
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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Signals.vehicle_added.connect(_on_vehicle_added)
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Signals.requested_host_vehicle.emit(self)
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func _process(delta: float):
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if host_vehicle != null:
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return
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Signals.requested_host_vehicle.emit(self)
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func _on_vehicle_added(new_vehicle):
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host_vehicle = new_vehicle
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func set_host_vehicle(new_vehicle):
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host_vehicle = new_vehicle
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func check_valid_sensor(sensor_ip: String, sensor_class: String):
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if host_vehicle == null:
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return false
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if sensor_ip not in host_vehicle.sensor_suites:
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return false
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if sensor_class == null:
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return true
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if sensor_class not in host_vehicle.sensor_classes:
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return false
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if sensor_ip not in host_vehicle.sensor_classes[sensor_class]:
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return false
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return true
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