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extends BaseWidgetNode
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class_name CompassWidgetNode
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@export_range(0., 359., 0.1) var north_deg = 0.
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var north_rad: float
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var indicator: Sprite2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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super._ready()
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if north_deg == null:
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north_deg = 0.
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north_rad = deg_to_rad(north_deg)
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Signals.heading_updated.connect(_on_heading_updated)
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indicator = get_node("CompassIndicator")
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func _on_heading_updated(sensor_ip: String, heading_rad: float):
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if not check_valid_sensor(sensor_ip, "MAG"):
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return
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indicator.rotation = north_rad + heading_rad
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