extends Control var mesh: QuadMesh # Called when the node enters the scene tree for the first time. func set_mesh(new_mesh: Mesh): mesh = new_mesh func _on_add_width_pressed() -> void: mesh.size = Vector2(mesh.size.x + 20, mesh.size.y) func _on_subtract_width_pressed() -> void: mesh.size = Vector2(max(20, mesh.size.x - 20), mesh.size.y) func _on_add_height_pressed() -> void: mesh.size = Vector2(mesh.size.x, mesh.size.y + 20) func _on_subtract_height_pressed() -> void: mesh.size = Vector2(mesh.size.x, max(20, mesh.size.y - 20))