extends Control var sphere_mesh = SphereMesh.new() var quad_mesh = QuadMesh.new() var screen_bound_mesh: MeshInstance2D var button_pannel: Node # Called when the node enters the scene tree for the first time. func _ready() -> void: DisplayData.WINDOW_SIZE = Vector2(DisplayServer.window_get_size()) DisplayData.WINDOW_CENTER = DisplayData.WINDOW_SIZE / 2 button_pannel = get_node("VBoxContainer") screen_bound_mesh = get_node("ScreenBounds") func update(): if DisplayData.DISPLAY_MODE_IDX == 0: screen_bound_mesh.mesh = sphere_mesh screen_bound_mesh.mesh.radius = DisplayData.DISPLAY_PARAMETERS[0] screen_bound_mesh.mesh.height = DisplayData.DISPLAY_PARAMETERS[1] else: screen_bound_mesh.mesh = quad_mesh screen_bound_mesh.mesh.size = Vector2(DisplayData.DISPLAY_PARAMETERS[0], DisplayData.DISPLAY_PARAMETERS[1]) screen_bound_mesh.position = DisplayData.WINDOW_CENTER var pannel_size = button_pannel.size var panel_position = DisplayData.WINDOW_CENTER + Vector2(0., 0.5) * DisplayData.DISPLAY_PARAMETERS[0] panel_position -= Vector2(pannel_size.x/2, pannel_size.y/2) button_pannel.position = panel_position func _on_new_pressed() -> void: pass # Replace with function body. func _on_save_pressed() -> void: SettingSignals.widget_settings_saved.emit() SettingSignals.widget_settings_closed.emit() func _on_close_pressed() -> void: SettingSignals.widget_settings_closed.emit()