extends Camera3D var signals: SignalsNode # Called when the node enters the scene tree for the first time. func _ready() -> void: signals = get_node("/root/Main/Signals") signals.position_updated.connect(_on_position_updated) func _on_position_updated(sensor_ip: String, physics_position): return print(physics_position) look_at(Vector3(physics_position.x, physics_position.y, physics_position.z))