extends Control var mesh: SphereMesh # Called when the node enters the scene tree for the first time. func set_mesh(new_mesh: Mesh): mesh = new_mesh func _on_add_pressed() -> void: if mesh == null: return mesh.radius += 10 mesh.height += 20 func _on_subtract_pressed() -> void: if mesh == null: return mesh.radius = max(10, mesh.radius - 10) mesh.height = max(20, mesh.height - 20)