extends BaseWidgetNode class_name NetworkWidgetNode var network_timer = 0. static var timer_1 = 1. var label: Node # Called when the node enters the scene tree for the first time. func _ready() -> void: var label = get_node("Label") var label_text: String = '' for address in IP.get_local_addresses(): label_text += address + '\n' label.text = label_text # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: network_timer += delta if network_timer < timer_1: return network_timer = 0 if label == null: return var label_text: String = '' for address in IP.get_local_addresses(): label_text += address + '\n' label.text = label_text