extends Node2D class_name DisplaySettingsNode var window_size: Vector2i var window_center: Vector2i # Called when the node enters the scene tree for the first time. func _ready() -> void: window_size = DisplayServer.window_get_size() window_center = Vector2i(window_size.x/2, window_size.y/2) position = window_center # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass