extends Control var menu_panel: Node var display_settings_instance: Node var widget_settings_instance: Node # Called when the node enters the scene tree for the first time. func _ready() -> void: DisplayData.WINDOW_SIZE = Vector2(DisplayServer.window_get_size()) DisplayData.WINDOW_CENTER = DisplayData.WINDOW_SIZE / 2 menu_panel = get_node("Panel") display_settings_instance = get_node("DisplaySettings") remove_child(display_settings_instance) widget_settings_instance = get_node("WidgetSettings") remove_child(widget_settings_instance) SettingSignals.display_settings_closed.connect(_on_display_settings_closed) SettingSignals.widget_settings_closed.connect(_on_widget_settings_closed) func _on_open_display_settings_pressed() -> void: add_child(display_settings_instance) remove_child(menu_panel) display_settings_instance.update() func _on_display_settings_closed(): add_child(menu_panel) remove_child(display_settings_instance) display_settings_instance.update() func _on_open_widget_settings_pressed() -> void: add_child(widget_settings_instance) remove_child(menu_panel) widget_settings_instance.update() func _on_widget_settings_closed(): add_child(menu_panel) remove_child(widget_settings_instance) func _on_close_settings_menu_pressed() -> void: SettingSignals.settings_closed.emit()