extends Node3D class_name SensorSpawner @export var sensor_scene: PackedScene var vehicle: VehicleNode # Called when the node enters the scene tree for the first time. func _ready() -> void: vehicle = get_parent() SensorSignals.new_sensor_connected.connect(_on_new_sensor_connected) func _on_new_sensor_connected(sensor_ip: String, provider_data: Array) -> void: var sensor_suite = sensor_scene.instantiate() sensor_suite.ip_address = sensor_ip vehicle.sensor_suites[sensor_ip] = sensor_suite if provider_data[0]: sensor_suite.provides_pnt = true sensor_suite.create_pnt() sensor_suite.create_sats() if provider_data[1]: sensor_suite.provides_accel = true sensor_suite.create_accel() if provider_data[2]: sensor_suite.provides_gyro = true sensor_suite.create_gyro() if provider_data[3]: sensor_suite.provides_mag = true sensor_suite.create_mag() add_child(sensor_suite) vehicle.add_sensor_node(sensor_suite)