extends Node @export var view_2d: PackedScene @export var view_3d: PackedScene @export var show_view_2d: bool @export var show_view_3d: bool var view_2d_child: Node var view_3d_child: Node func _ready() -> void: if show_view_2d: view_2d_child = view_2d.instantiate() add_child(view_2d_child) if show_view_3d: view_3d_child = view_3d.instantiate() add_child(view_3d_child) SettingSignals.settings_closed.connect(_on_settings_closed) ServerSignals.sensor_approved.connect(_on_sensor_approced) ServerSignals.sensor_declined.connect(_on_sensor_declined) ServerSignals.sensor_request_received.connect(_on_sensor_request_received) func add_widget(widget_type: String, widget_position: Vector2, widget_scale: float): pass func _on_sensor_request_received(sensor_ip, sensor_data): print('here') _on_open_settings_pressed() func _on_sensor_approced(sensor_ip): _on_settings_closed() func _on_sensor_declined(sensor_ip): _on_settings_closed() func _on_open_settings_pressed() -> void: if view_2d_child != null: remove_child(view_2d_child) if view_3d_child != null: remove_child(view_3d_child) func _on_settings_closed(): if view_2d_child != null: add_child(view_2d_child) if view_3d_child != null: add_child(view_3d_child)