extends BaseWidgetNode class_name CompassWidgetNode @export_range(0., 359., 0.1) var north_deg = 0. var north_rad: float var indicator: Sprite2D # Called when the node enters the scene tree for the first time. func _ready() -> void: super._ready() if north_deg == null: north_deg = 0. north_rad = deg_to_rad(north_deg) Signals.heading_updated.connect(_on_heading_updated) indicator = get_node("CompassIndicator") func _on_heading_updated(sensor_ip: String, heading_rad: float): if not check_valid_sensor(sensor_ip, "MAG"): return indicator.rotation = north_rad + heading_rad