extends BaseWidgetNode class_name PitchWidgetNode var sprite: Sprite2D var label: Label # Called when the node enters the scene tree for the first time. func _ready() -> void: SensorSignals.pitch_updated.connect(_on_pitch_updated) sprite = get_node("Sprite2D") label = get_node("Label") var label_size = label.size func _on_pitch_updated(sensor_ip: String, pitch_rad: float): sprite.rotation = pitch_rad label.text = str(round(rad_to_deg(pitch_rad)*10)/10) + " \u00B0"