extends BaseWidgetNode class_name AltitudeWidgetNode var label_node: Label var constants: Node # Called when the node enters the scene tree for the first time. func _ready() -> void: super._ready() label_node = get_node("Label") label_node.text = "0 ft" func _update_data(): if label_node == null: return label_node.text = 'Altitude: ' + str(int(round(host_vehicle.altitude_m * Constants.M2FT))) + ' ft'