extends Node2D class_name BaseWidgetNode var sensor_class: String var used_sensors: Dictionary = {} var host_vehicle: VehicleNode var timer: float = 0. static var timer_1_60: float = 1/60 # Called when the node enters the scene tree for the first time. func _ready() -> void: Signals.vehicle_added.connect(_on_vehicle_added) Signals.requested_host_vehicle.emit(self) func _process(delta: float): timer += delta if host_vehicle != null: if timer < timer_1_60: return timer = 0 _update_data() return Signals.requested_host_vehicle.emit(self) func _update_data(): pass func _on_vehicle_added(new_vehicle): host_vehicle = new_vehicle func set_host_vehicle(new_vehicle): host_vehicle = new_vehicle func check_valid_sensor(sensor_ip: String, sensor_class: String): if host_vehicle == null: return false if sensor_ip not in host_vehicle.sensor_suites: return false if sensor_class == null: return true if sensor_class not in host_vehicle.sensor_classes: return false if sensor_ip not in host_vehicle.sensor_classes[sensor_class]: return false return true