extends BaseWidgetNode class_name RollWidgetNode var sprite: Sprite2D var label: Label # Called when the node enters the scene tree for the first time. func _ready() -> void: sprite = get_node("Sprite2D") label = get_node("Label") var label_size = label.size func _update_data(): if sprite == null or label == null: return sprite.rotation = host_vehicle.roll_rad label.text = str(abs(round(rad_to_deg(host_vehicle.roll_rad)*10)/10)) + " \u00B0"