extends BaseWidgetNode class_name AccelerometerWidgetNode var accel_vector: Line2D var x_vector: Line2D var y_vector: Line2D var label: Label var origin: Vector2 = Vector2(0., 0.) # Called when the node enters the scene tree for the first time. func _ready() -> void: super._ready() label = get_node('Label') accel_vector = get_node("AccelVector") accel_vector.points = [origin, origin] x_vector = get_node("XVector") x_vector.points = [origin, origin] y_vector = get_node("YVector") y_vector.points = [origin, origin] func _update_data(): if y_vector == null: return var lateral_gs = host_vehicle.lateral_accel var accel_g = lateral_gs.length() / Constants.g var x_vec = Vector2(lateral_gs.x, 0) accel_vector.points = [origin, lateral_gs * 4] x_vector.points = [origin, x_vec * 4] y_vector.points = [x_vec * 4, lateral_gs * 4] label.text = str(round(accel_g*10)/10) + ' g'