Files
car-os/widgets/rotation/scripts/roll_widget_node.gd
T

19 lines
449 B
GDScript

extends BaseWidgetNode
class_name RollWidgetNode
var sprite: Sprite2D
var label: Label
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
sprite = get_node("Sprite2D")
label = get_node("Label")
var label_size = label.size
func _update_data():
if sprite == null or label == null:
return
sprite.rotation = host_vehicle.roll_rad
label.text = str(abs(int(rad_to_deg(host_vehicle.roll_rad)))) + " \u00B0"