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2026-09-03 21:20:00 -06:00
Exhaustion measures a characters ability to function at the standard level.
Every day that players don't complete a long rest they must make 2 Exhaustion Checks.
When a player completes an Uncomfortable Long Rest they must make 1 Exhaustion Check.
When a player reaches a new level of Exhaustion they immediately suffer the consequences of that level and continue to suffer those consequences until they lose the specific level of Exhaustion. This means that with 3 levels of Exhaustion a character suffers the consequences of level 1, 2, and 3.
# Exhaustion Checks
The difficulty of an Exhaustion check is based on the number of checks that have been made since the last Comfortable Long Rest. Exhaustion checks are a [[Body]] + [[Resolve]] check. The difficulty is equal to 2+ (2 x the number of checks made). When a character completes a Comfortable Long rest the number of checks made resets to 0 and the character decrease their exhaustion level by 1.
# Exhaustion Levels
| Level | Consequence |
| ----- | ---------------------------------------------- |
| 1 | -2 to all Physical and Mental Checks and Saves |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| 10 | The character dies |