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Previous Section: [[08 🔵 Experience Points|Experience Points]]
# Features
## Types of Features
### Archetypal Features
Archetypal features are features that follow a specific archetype as defined in the [[01🟠 Step-by-Step Character Creation|Step-by-Step Character Creation]] section. These features typically have a progression of five main features and a variety of "supporting" features that are related to the main ones. A list of archetypal features can be found in the [[01 🔴 Archetypal Features|Archetypal Features]] section.
### Weapon Features
Weapon features may be unlocked as many times as desired unless the weapon or feature says otherwise. Weapon features only apply to a single weapon type. E.g. if you unlock an extra attack for Knives you don't get an extra attack for One Handed Swords. A list of weapon features can be found in the [[01 🟡 Weapon Features|Weapon Features]] section.
### Armor Features
Armor features give characters additional abilities and benefits to characters when they are using related types of armor. A list of armor features can be found in the [[01 ❌ Armor Features|Armor Features]] section.
### Ability Features
Ability features grant new ability that characters can use. These features are often active features that a player must choose to use. A list of ability features can be found in the [[01 ❌ Ability Features|Ability Features]] section.
### Skill Features
Skill features grant additional abilities when characters use the related skill. These are often passive bonuses rather than abilities that can be used actively. A list of skill features can be found in the [[01 ❌ Skill Features|Skill Features]] section.
### Tool Features
All tools have a tool proficiency feature that is required to use the tools effectively. Anyone can use a hammer but using a hammer to construct furniture requires some expertise. A list of tool features is available in the [[01 ❌ Tool Features|Tool Features]] section.
## Feature Properties
All features have properties that determine how much they cost, if they have any prerequisites, or if they can be purchased multiple times.
### Cost
All features have some cost in experience points. The price of repeatable features often increases based on the number of times the feature has already been purchased.
### Prerequisites
Some features require that a character has met certain requirements before they can be purchased. These requirements can be minimum skill or attribute levels or even other features.
### Repeatable
Some features can be purchased multiple times. Features with the Repeatable property can be purchased a number of times equal to the number that follows the property. If there is no number the feature has no limit on how many times it can be purchased.
# Next Section
[[10 ❌ Party Progression|Party Progression]]