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2026-09-03 21:20:00 -06:00
Previous Section: [[01 🔵 Downtime]]
# Carousing
You can spend downtime blowing off steam and making new friends. Enterprising characters can use carousing to make connections and forge friendships with people outside the adventuring party.
## Time
To carouse, a PC must spend at least one week of downtime attending social events and gatherings in a city or densely populated area.
## Cost
Carousing requires a PC to spend money based on the class of individuals they want to carouse with: lower class, middle class, or upper class. Carousing with the upper class costs more than carousing with the lower class due to the higher cost of events, clothing, and food enjoyed by the wealthy. The class of individuals determines the connection of any contacts a PC would make. The GM should determine the connection score of contacts based on the [[04 🔵 Interacting with Creatures#Connection|Connection]] section.
## Resolution
After each week spent carousing, a PC makes an Influence roll of Presence + Society or similarly relevant skill check to determine if they made any contacts as shown in the table below.
| Check Result | Resolution |
| ------------ | ----------------------------------------------------------------------- |
| 1-5 | Decrease loyalty of one contact by 3. |
| 6-10 | Make no new contacts and gain no loyalty. |
| 11-15 | Make one new contact or gain 2 loyalty with an existing contact. |
| 16-20 | Make two new contacts or gain 2 loyalty with two existing contacts. |
| 21+ | Make three new contacts or gain 2 loyalty with three existing contacts. |
# Next Section
[[03 🔵 Crafting]]