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rpg-system-notes/Version 1/Chronicles of Fate/09 🟡 Other Sources of Harm/04 🔵 Toxins and Drugs.md
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2026-09-03 21:20:00 -06:00
Previous Section: [[03 🔵 Statuses]]
# Toxins and Drugs
Toxins and drugs come in a wide variety of forms; the former are usually weaponized; the latter, mostly recreational or enhancing. A list of toxins and drugs can be found in appendix [[13 ❌ Toxins]].
## Toxins
Toxins is a catchall term for many substances. If you're going to use it as a weapon, rather than a boost or recreational high, it falls in this category.
## Drugs
Drugs are toxins that you take on purpose, and they vary from beer to high intensity performance and mood enhancers. They can have enormous effects on a character's mood and personality. If a character gets high on street drugs, it shouldn't be glossed over.
## Attributes
Both drugs and toxins have similar attributes to identify how to use the substance in game.
### Vector
Vector refers to how the toxin is delivered to the target.
**Contact** toxins can be solid, liquid, or gaseous. They attack the victim through the skin. These toxins, if in liquid form, can be coated on a weapon. In this case, they can be applied with a successful attack.
**Ingested** toxins must be eaten by the victim. They can be solids or liquids. Since they must be eaten, the generally take longer to have an effect.
**Inhalation** toxins are applied as a gas, and they must be breathed in by the target.
**Injection** toxins must get into the target's bloodstream, whether through a dart, hypodermic needle, or a cut. These can also be used to coat an edged weapon, but they only affect a target with a successful attack that causes physical damage.
### Speed
Speed determines how quickly the victim suffers the toxin's effects. These effects are always applied at the end of a combat round. **Immediate** means the effect is applied at the end of the same combat round in which the victim is exposed. A speed of 1 combat round means the effect is applied at the end of the next combat round, and so on.
### Duration
Duration is the length of time the substance stays effective in the bloodstream.
### Power
Power tells how powerful the toxin is. A toxin resistance check of Body + Stamina is used to resist the toxin. The DV of this check is equal to the power of the toxin. If a toxin is resisted, the imposed statuses do not apply unless noted in the toxin description. If toxin is resisted fully and the toxin deals damage no damage is dealt, however if the toxin is not resisted the full damage is dealt.
### Effect
Effect tells what happens to a victim exposed to the toxin. Many toxins simply cause damage; in this case, the effect defines the type of damage. Damage from toxins is treated just like any other injury. Some toxins cause other effects, such as imposing particular conditions or statuses. These statuses are listed as part of the substance's description. Unless otherwise noted, all effects occur unless the toxin is resisted.
### Concentration
Sometimes a character gets hit with a lot of toxin. If exposed to more than a single dose at a given time, increase the Power of the toxin by +1 per additional dose. Likewise, if an individual is left in contact for an extended period, the effects can be increased. If the victim is still being exposed after 10 combat rounds, perform another toxin resistance check. For each subsequent toxin resistance check after the first, increase the power of the toxin by +1, cumulatively.
## Antidotes
If they're to do any good, antidotes must be taken before a toxin's effect kicks in. An antidote taken afterward will not diminish the damage caused by the toxin but may reduce the Duration and the toxin's other effects. Note that some toxins simply have no effective antidote.
# Next Section
[[05 🔵 Starvation and Dehydration]]