17 lines
1.5 KiB
Markdown
17 lines
1.5 KiB
Markdown
Previous Section: [[05 🔵 Social Complications|05 🔵 Social Complications]]
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# Retrying Social Actions
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When a character fails a social action they cannot simply repeat their old arguments and expect a different result. Instead, they must change the situation in a way that allows them to try again. Below are retry conditions for each of the social actions. Once this condition has been met, the character may attempt to retry. The GM should use common sense in adjudicating retry conditions.
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## Instill
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If you fail an instill action, you must present your target with substantially greater evidence for whatever you are trying to convince them of before you can retry.
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## Persuade
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There are two ways to retry a failed persuade action. One is by making a different argument, playing on a different intimacy of equal or greater strength than your previous one. The other is to wait until the intimacy that supported your influence roll has been strengthened to a higher level of intensity.
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## Bargain
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You can only retry a failed bargain roll by making a new offering that's substantially greater than your previous one.
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## Threaten
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You can only retry a failed threaten roll if you significantly escalate the threat used to coerce your target.
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## Inspire
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You must wait until an encounter has ended to retry the inspire action.
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## Read Intentions
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Once a read intentions action has failed, it can't be retried on the same target for the rest of the encounter.
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# Next Section
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[[06 🔵 Retrying Social Actions|06 🔵 Retrying Social Actions]]
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