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rpg-system-notes/Goals.md
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2026-09-03 21:20:00 -06:00
Combat system that emphasizes creativity
Combat feels more realistic and risky (attacking body parts, [[Combat/Wounds/Wounds|serious wounds]])
[[Crafting/Materials/Materials|Material]] properties that allow for crafting of various equipment (armor, alchemy, weapons)
Mechanics that work in any setting (high and low magic, medieval and futuristic, scifi, etc)
Mechanics for social interaction, specifically consequences ([[Social/Reputation]]/renown)
d20 as the main dice
Emphasis on cooperation ([[Cooperative Maneuvers]])