14 lines
3.0 KiB
Markdown
14 lines
3.0 KiB
Markdown
# Intimacies
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Intimacies represent loves, hatreds, ideals, and goals. They are important in Social Encounters. Intimacies come in three levels of intensity, Minor, Major, and Defining. Minor intimacies are notable parts of you character's worldview, but only come into play when the subject of the intimacy is directly relevant to the current situation. Major intimacies hold more influence over your character, coming into play even if the subject is only indirectly or tangentially related to the situation at hand. Defining intimacies play a part in every aspect of a character's life, they are pillars of their worldview.
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## Gaining Intimacies
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Characters start with whatever intimacies their players feel are appropriate, with a minimum of four Intimacies, of which at least one must be Defining, one must be Major, one must be in some way negative (a thing the character opposes or dislikes), and one must be positive (a thing the character likes or supports).
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Characters may gain new Intimacies in several ways, all subject to GM approval. The key to changing intimacies is that the change must make sense given the roleplaying going on during the scene and in the broader context of the story. Character's can't gain new intimacies if it doesn't match how they've been played.
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- Intimacies can be created at Minor intensity or strengthened by one level by the social influence of other characters.
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- Whenever the player feels it is appropriate and the GM agrees, the character may add a new minor intimacy or intensify an existing intimacy by one level.
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- In extraordinary situations, the character may gain a new intimacy at major or defining intensity based on the events of the story. If a character kills another character's family it's probably acceptable to go straight to a major or defining intimacy of hatred towards them.
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## Losing Intimacies
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Losing intimacies is similarly simple and subject to GM discretion.
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- Intimacies can be degraded by one level or removed entirely (if minor) by the social influence of other characters.
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- Whenever the player feels it is appropriate, **and the GM agrees**, the character may remove a minor intimacy or degrade an existing major or defining intimacy. Generally this should follow several sessions in which the subject of the intimacy hasn't come up; characters should rarely drop or degrade an intimacy right after it is created even if it is undesirable. Alternately, this might follow several sessions showing the character resolving or working to conquer unwanted intimacies, such as intimacies of fear or hatred.
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- Whenever the GM judges that a player hasn't reflected the intimacy in their roleplaying for a while, they may declare that it has degraded or disappeared completely. This is mostly to keep characters from accumulating lots of defining intimacies, which should be reflected in the character's actions. Few characters can sustain the kind of intensity needed for more than a small handful of defining intimacies, and the GM's pruning help keeps down the clutter.
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