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rpg-system-notes/Version 0.5/8 Health and Wounds/Wounds/Wounds.md
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2026-09-03 21:20:00 -06:00
Whenever a damage dice rolls its maximum value a wound is dealt to the target. The severity of the wound is based on the [[Version 1/2 Attributes/4 Derived Attributes/Health/Health Thresholds]] that a character is in after the damage is applied. Healing wounds requires a Medicine check and time requirement as specified by the wound.
![[Minor Wounds]]
![[Major Wounds]]
![[Fatal Wounds|Fatal Wounds]]