19 lines
1.9 KiB
Markdown
19 lines
1.9 KiB
Markdown
Previous Section: [[04 🔵 Toxins and Drugs]]
|
|||
|
|
# Starvation and Dehydration
|
||
|
|
Characters who don't eat or drink suffer the effects of [[06 🔵 Exhaustion|exhaustion]]. Exhaustion caused by a lack of food or water can't be removed until the character eats and drinks the full required amount.
|
||
|
|
## Food
|
||
|
|
A typical character needs to eat one pound of food per day. You can make food last longer by eating half rations. Eating half rations in a day counts as half a day without food.
|
||
|
|
|
||
|
|
A character can go without food for a number of days equal to 3 + Stamina (minimum 1). Beyond that, a character automatically suffers one level of exhaustion at the end of each day they haven't eaten.
|
||
|
|
|
||
|
|
One normal day of eating resets the count of days without food to zero.
|
||
|
|
## Water
|
||
|
|
A character needs one gallon of water per day or two gallons per day if the weather is hot. A character who drinks only half that much water must succeed on a DV 15 Stamina save or suffer one level of exhaustion at the end of the day. A character who drinks even less water automatically suffers one level of exhaustion at the end of the day.
|
||
|
|
|
||
|
|
If the character already has one level of exhaustion, the character suffers two levels each day with little or no water.
|
||
|
|
## When to track food and water
|
||
|
|
In certain campaigns or games, tracking how much food and water the PCs are carrying can feel like a hassle. In those situations, as along as your GM approves, it is fine to assume you have enough rations and water to avoid starvation or dehydration. However, resource management plays a critical role in making exploration heavy campaigns and adventures feel dangerous and meaningful. Tracking food and water also allows survivalist characters like rangers to really shine.
|
||
|
|
|
||
|
|
So before handwaving resource management, make sure your group discusses if a campaign, adventure, or story arc could actually benefit from using these rules.
|
||
|
|
# Next Section
|
||
|
|
[[06 🔵 Suffocating]]
|