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Combat system that emphasizes creativity
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Combat feels more realistic and risky (attacking body parts, [[Combat/Wounds/Wounds|serious wounds]])
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[[Crafting/Materials/Materials|Material]] properties that allow for crafting of various equipment (armor, alchemy, weapons)
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Mechanics that work in any setting (high and low magic, medieval and futuristic, scifi, etc)
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Mechanics for social interaction, specifically consequences ([[Social/Reputation]]/renown)
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d20 as the main dice
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Emphasis on cooperation ([[Cooperative Maneuvers]])
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