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Weapon features may be unlocked as many times as desired unless the weapon or feature says otherwise. Weapon features only apply to a single weapon type. E.g. if you unlock an extra attack for [[Knives]] you don't get an extra attack for [[One Handed Swords]].
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Before any weapon upgrades can be purchased for a weapon type the character must have a weapon proficiency with that weapon type.
Weapon proficiency allows for damage to include the character's strength modifier.
It also allows damage dice to explode.
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_Prerequisites:_ [[01 Weapon Proficiency|Weapon Proficiency]]
Increase the damage die to the next largest die available. If a weapon has multiple damage dice the dice must be upgraded individually. A die can only be upgraded twice from the base damage of the weapon and only the base damage dice may be upgraded. This means that a d4 can only be upgraded up to a d8 and a d10 can only be upgraded up to a d20.
If [[03 Extra Damage|Extra Damage]] upgrades are purchased each of those additional dice must be upgraded individually. Meaning that if you upgrade a sword with a base damage of 1d6 to the max damage of 1d10 and then get the Extra Damage upgrade the new dice starts as a d6 and must be upgraded separately.
| Initial | Next | Max |
| ------- | ---- | --- |
| d4 | d6 | d8 |
| d6 | d8 | d10 |
| d8 | d10 | d12 |
| d10 | d12 | d20 |
| d12 | d20 | d20 |
Cost: level of upgrade x 2
| Level | Cost |
| ----- | ---- |
| 1 | 2 |
| 2 | 4 |
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_Prerequisites:_ [[01 Weapon Proficiency|Weapon Proficiency]]
Add a new damage die for a specific weapon type. The new damage die is the base damage die for the weapon regardless of the current die used for the weapon. Each upgrade must be purchased individually meaning that you can't jump from upgrade level 1 to upgrade level 3. You have to purchase each individual level.
If the base damage of a weapon includes multiple dice an upgrade still only increases the number of dice by 1.
Cost: upgrade number x number damage dice
Example:
Sword has base damage of 1d6
| Upgrade Number | Cost | Equation | # of dice |
| -------------- | ---- | ----------------------------------- | --------- |
| 1 | 6 | upgrade number (1) x # of sides (6) | 2 |
| 2 | 12 | upgrade number (2) x # of sides (6) | 3 |
| 3 | 18 | upgrade number (3) x # of sides (6) | 4 |
Second example:
Better Sword has base damage of 2d6
| Upgrade Number | Cost | Equation | # of dice |
| -------------- | ---- | ----------------------------------- | --------- |
| 1 | 6 | upgrade number (1) x # of sides (6) | 3 |
| 2 | 12 | upgrade number (2) x # of sides (6) | 4 |
| 3 | 18 | upgrade number (3) x # of sides (6) | 5 |
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_Prerequisites:_ [[01 Weapon Proficiency|Weapon Proficiency]]
Can only be unlocked for [[00 Ranged Weapons|Ranged Weapons]]
If the range of the attack is beyond the ideal range of the weapon the difficulty of the attack decrease by 1 for every level of this upgrade.
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_Prerequisites:_ [[01 Weapon Proficiency|Weapon Proficiency]]
Increase the number of attacks a character can make when they take the [[Attack]] action. Each extra attack requires an additional [[3 Attack Roll|Attack Roll]] when making an attack.
Cost: upgrade level x base max damage / 2
Example 1
Sword does d6 base damage (max 6)
| Level | Cost | Additional Attacks |
| ----- | ---- | ------------------ |
| 1 | 3 | 1 |
| 2 | 6 | 2 |
| 3 | 9 | 3 |
Example 2
Better sword does 2d6 base damage (max 12)
| Level | Cost | Additional Attacks |
| ----- | ---- | ------------------ |
| 1 | 6 | 1 |
| 2 | 12 | 2 |
| 3 | 18 | 3 |