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Any damage that gets through a Target's Armor does damage to the Target. If the damage dice of the attack is a d4 or d6 the damage is applied as [[Superficial Damage]]. If the weapon uses any other damage dice it is applied as [[Aggravated Damage]].
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![[Roll to Hit]]
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![[Roll for Damage]]
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![[Soak Damage]]
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![[Apply Damage]]
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Once a hit has been landed the player rolls for damage based on the weapon they are using and any relative dice upgrades. The player also adds relevant modifiers like [[Attributes and Skills#Close Combat|Close Combat]] or [[Specialization]]. If any of the dice involved in a damage roll yield the maximum value that dice can roll a [[Wounds|Wound]] will be applied to the target as along as any damage gets through the Target's armor.
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>[!info]
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>Since John successfully hit Tom with his short sword he rolls a d6 for damage and then adds his [[Close Combat]] skill of +5. The dice rolled a 4 so his total is a 9.
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Rolling to hit consists of rolling a d20 and adding the relevant bonuses (likely [[Close Combat]] or [[Ranged Combat]]) as well as subtracting any penalties (from terrain or Actions taken by the Target) the total value is compared to the Weapon's DC which is based on the distance to the target.
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>[!info}]
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>**Example**:
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>John is rolling to hit Tom.
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>John grabs a d20 and rolls a 12 to hit with his short sword. Since he has a +5 to [[Close Combat]]. However, Tom used the [[Full Defense (A 2)]] Action which adds a -5 penalty to the Attack roll resulting in a value of 12. Which beats the DC of 10 for a short sword from 5 feet away so John misses his attack.
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Before Damage reaches the Target it has to get through the Target's Armor. Armor has a Defense Value which gets subtracted from the base damage of the attack. If the resultant value is negative no damage is dealt to the Target but, if there is still a positive value that damage gets dealt to the Target and the Target's Armor Value decreases by 1.
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>[!info]
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>Tom has leather armor which has an Armor Value of 3. Subtracting John's damage roll of 9 from that Armor Value gives a damage of 6 and Tom's armor loses 1 point of Armor Value.
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