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Damage comes in two flavors Aggravated and Superficial. When a character's total received damage is equal to or greater than their max health they go Down. If they remain down for one full round of combat (5 seconds in game time) the character dies. If a character has Aggravated Damage greater than or equal to their max health they die with no chance of being picked up.
![[Superficial Damage]]
![[Aggravated Damage]]
![[Damage Types|Damage Types]]