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[[Aggravated Damage]] requires medical care and a [[Version 1/Notes/3 Skills/Skills/Medicine]] check to heal. To heal damage for different health thresholds requires different Medicine DCs as seen in the table below:
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| Health Threshold | Medicine DC |
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| ---------------- | ----------- |
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| Above 75% | 10 |
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| 75% to 50% | 15 |
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| 50% to 25% | 22 |
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| Below 35% | 30 |
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If the Medicine Check is successful the character can convert a number of Aggravated damage to Superficial damage using the same healing rules as healing Superficial damage.
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[[Superficial Damage]] can be healed with rest. While resting for a full 8 hours a character can roll a dice to determine how much health they can heal. The size of the dice is determined by the character's [[Body]] Attribute as seen in the table below. The player can roll a number of dice equal to half their [[Stamina]] score rounded up. You can always roll a minimum of 1 die.
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| Body Range | Dice |
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| ---------- | ---- |
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| -10 to -7 | d4 |
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| -6 to -3 | d6 |
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| -2 to +2 | d8 |
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| +3 to +6 | 10 |
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| +7 to +10 | d12 |
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![[Healing Superficial Damage]]
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![[Healing Aggravated Damage]]
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![[Healing Wounds]]
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