Initial commit

This commit is contained in:
2026-09-03 21:20:00 -06:00
commit dc985f3dac
606 changed files with 4868 additions and 0 deletions
@@ -0,0 +1,10 @@
[[Aggravated Damage]] requires medical care and a [[Version 1/Notes/3 Skills/Skills/Medicine]] check to heal. To heal damage for different health thresholds requires different Medicine DCs as seen in the table below:
| Health Threshold | Medicine DC |
| ---------------- | ----------- |
| Above 75% | 10 |
| 75% to 50% | 15 |
| 50% to 25% | 22 |
| Below 35% | 30 |
If the Medicine Check is successful the character can convert a number of Aggravated damage to Superficial damage using the same healing rules as healing Superficial damage.
@@ -0,0 +1,9 @@
[[Superficial Damage]] can be healed with rest. While resting for a full 8 hours a character can roll a dice to determine how much health they can heal. The size of the dice is determined by the character's [[Body]] Attribute as seen in the table below. The player can roll a number of dice equal to half their [[Stamina]] score rounded up. You can always roll a minimum of 1 die.
| Body Range | Dice |
| ---------- | ---- |
| -10 to -7 | d4 |
| -6 to -3 | d6 |
| -2 to +2 | d8 |
| +3 to +6 | 10 |
| +7 to +10 | d12 |
+5
View File
@@ -0,0 +1,5 @@
![[Healing Superficial Damage]]
![[Healing Aggravated Damage]]
![[Healing Wounds]]