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2026-09-03 21:20:00 -06:00
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![[Armor Value]]
![[Material]]
![[Bulk]]
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This represents the total health of the Armor as well as the amount of damage the armor can soak when under attack.
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This values represents how heavy the armor is and the penalty to moving in the armor. This penalty applies to attack rolls as well as Actions that cause the player to move such as [[Move]]
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This tells what type of material the armor is made of. This comes into play when looking at armor weaknesses to different damage types.
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---
meta: true
---
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---
meta: true
---
- [x] Weapon types
- [ ] Gear
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![[Armor|Armor]]
![[Weapons|Weapons]]
![[Tools]]
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This is the damage dice that is rolled when the weapon hits assuming it is the first attack and the weapon has not been upgraded.
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This is the maximum amount of ammo a ranged weapon can hold which indicates how many attacks can be made with the weapon before it needs to be reloaded.
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This is the base damage type and any other extra damage types dealt by the weapon.
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Players are able to upgrade the number of attacks a weapon can make as part of an [[Attack]] Action up to this max value.
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All weapons have a minimum strength required to use the item effectively. If a character does not meet this requirement they can't use the weapon.
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All weapons have information regarding their effective range and the roll required to hit from that range. Melee weapons are typically limited to within 10 feet while ranged weapons require a very high roll to hit a target within that range.
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This is the skill that is used with the weapon. Unless the GM says otherwise use Agility as the linked [[Skills|Skill]].
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![[Range]]
![[Capacity]]
![[Skill]]
![[Base Damage Dice]]
![[Max Number of Attacks]]
![[Damage Type]]
![[Minimum Strength]]
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Improvised weapons are items that were not intended to be used as a weapon but can be if needed. When making attacks with these weapons the character has disadvantage on their [[3 Attack Roll|Attack Roll]]. The damage dealt by this weapon is the same as the most similar existing weapon possible. Any upgrades to that weapon type do not apply to the improvised weapon.
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![[Clubs]]
![[Flails]]
![[Knives]]
![[One Handed Axes]]
![[One Handed Mauls]]
![[One Handed Swords]]
![[Polearms]]
![[Version 1/Notes/14 Equipment/Weapons/Ranged Weapons/Spears|Spears]]
![[Two Handed Axes]]
![[Two Handed Mauls]]
![[Two Handed Swords]]
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![[Automatic Rifles]]
![[Blowgun]]
![[Bows]]
![[Crossbow]]
![[Hand Guns]]
![[Launchers]]
![[Rifles]]
![[Shotguns]]
![[Slings]]
![[SMGs]]
![[Version 1/Notes/14 Equipment/Weapons/Ranged Weapons/Spears|Spears]]
![[Throwing Blades]]
![[Throwing Blunt Objects]]
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Includes grenade and rocket
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Includes tridents
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Includes knives and axes
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Unarmed attacks are attacks when the player does not have a weapon. These attacks deal 1 damage if they hit and can not be upgraded. These attacks use the [[Close Combat]] skill.
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![[00 Melee Weapons]]
![[00 Ranged Weapons]]