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This is the damage dice that is rolled when the weapon hits assuming it is the first attack and the weapon has not been upgraded.
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This is the maximum amount of ammo a ranged weapon can hold which indicates how many attacks can be made with the weapon before it needs to be reloaded.
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This is the base damage type and any other extra damage types dealt by the weapon.
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Players are able to upgrade the number of attacks a weapon can make as part of an [[Attack]] Action up to this max value.
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All weapons have a minimum strength required to use the item effectively. If a character does not meet this requirement they can't use the weapon.
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All weapons have information regarding their effective range and the roll required to hit from that range. Melee weapons are typically limited to within 10 feet while ranged weapons require a very high roll to hit a target within that range.
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This is the skill that is used with the weapon. Unless the GM says otherwise use Agility as the linked [[Skills|Skill]].
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![[Range]]
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![[Capacity]]
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![[Skill]]
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![[Base Damage Dice]]
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![[Max Number of Attacks]]
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![[Damage Type]]
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![[Minimum Strength]]
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