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Improvised weapons are items that were not intended to be used as a weapon but can be if needed. When making attacks with these weapons the character has disadvantage on their [[3 Attack Roll|Attack Roll]]. The damage dealt by this weapon is the same as the most similar existing weapon possible. Any upgrades to that weapon type do not apply to the improvised weapon.
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![[Clubs]]
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![[Flails]]
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![[Knives]]
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![[One Handed Axes]]
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![[One Handed Mauls]]
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![[One Handed Swords]]
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![[Polearms]]
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![[Version 1/Notes/14 Equipment/Weapons/Ranged Weapons/Spears|Spears]]
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![[Two Handed Axes]]
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![[Two Handed Mauls]]
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![[Two Handed Swords]]
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![[Automatic Rifles]]
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![[Blowgun]]
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![[Bows]]
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![[Crossbow]]
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![[Hand Guns]]
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![[Launchers]]
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![[Rifles]]
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![[Shotguns]]
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![[Slings]]
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![[SMGs]]
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![[Version 1/Notes/14 Equipment/Weapons/Ranged Weapons/Spears|Spears]]
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![[Throwing Blades]]
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![[Throwing Blunt Objects]]
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Includes grenade and rocket
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Includes tridents
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Includes knives and axes
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Unarmed attacks are attacks when the player does not have a weapon. These attacks deal 1 damage if they hit and can not be upgraded. These attacks use the [[Close Combat]] skill.
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![[00 Melee Weapons]]
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![[00 Ranged Weapons]]
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