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meta: true
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Want to be able to craft pretty much anything and have material affects play a part in the end product.
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There should be pretty clear rules for crafting things that already exist in the game like weapons, armor, and tools but have a more open framework for original ideas.
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Crafting material cost should not be based on monetary cost because that doesn't work in different settings.
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Crafting of magical items will likely be in world books rather than the base rule book
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meta: true
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- [ ] Everything
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