Initial commit
This commit is contained in:
@@ -0,0 +1,3 @@
|
||||
---
|
||||
meta: true
|
||||
---
|
||||
@@ -0,0 +1,5 @@
|
||||
---
|
||||
meta: true
|
||||
---
|
||||
|
||||
- [ ] Everything
|
||||
@@ -0,0 +1,20 @@
|
||||
Exhaustion measures a characters ability to function at the standard level.
|
||||
Every day that players don't complete a long rest they must make 2 Exhaustion Checks.
|
||||
When a player completes an Uncomfortable Long Rest they must make 1 Exhaustion Check.
|
||||
When a player reaches a new level of Exhaustion they immediately suffer the consequences of that level and continue to suffer those consequences until they lose the specific level of Exhaustion. This means that with 3 levels of Exhaustion a character suffers the consequences of level 1, 2, and 3.
|
||||
# Exhaustion Checks
|
||||
The difficulty of an Exhaustion check is based on the number of checks that have been made since the last Comfortable Long Rest. Exhaustion checks are a [[Body]] + [[Resolve]] check. The difficulty is equal to 2+ (2 x the number of checks made). When a character completes a Comfortable Long rest the number of checks made resets to 0 and the character decrease their exhaustion level by 1.
|
||||
# Exhaustion Levels
|
||||
|
||||
| Level | Consequence |
|
||||
| ----- | ---------------------------------------------- |
|
||||
| 1 | -2 to all Physical and Mental Checks and Saves |
|
||||
| 2 | |
|
||||
| 3 | |
|
||||
| 4 | |
|
||||
| 5 | |
|
||||
| 6 | |
|
||||
| 7 | |
|
||||
| 8 | |
|
||||
| 9 | |
|
||||
| 10 | The character dies |
|
||||
@@ -0,0 +1 @@
|
||||
(Electricity)
|
||||
Reference in New Issue
Block a user