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#character_stats
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This represents nimbleness, speed, flexibility, and hand-eye coordination.
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#character_stats
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This represents the general sturdiness, integrity, and health of the individual.
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![[Body]]
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![[Stamina]]
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![[Version 1/Notes/2 Attributes/1 Physical/Strength]]
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![[Version 1/Notes/2 Attributes/1 Physical/Agility]]
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#character_stats
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Used for enduring extended affects. For example, an [[Version 1/Notes/3 Skills/Skills/Athletics]] Check may be required to climb a wall but if climbing the wall takes more than one Turn the GM may call for a Stamina Save to make sure the character can hold themselves on the wall. The longer the scenario lasts the higher the DC should be.
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#character_stats
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This is raw muscle power, the ability to lift, carry, and punch with great force.
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#character_stats
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This is the coldly calculating part of the mind, the rational, analytical, puzzle-solving aspect.
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#character_stats
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Intuition is your gut instinct, your sudden inspiration, your flash of insight that doesn’t seem to make any sense but still works.
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![[Resolve]]
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![[Reaction]]
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![[Version 1/Notes/2 Attributes/2 Mental/Logic]]
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![[Version 1/Notes/2 Attributes/2 Mental/Memory]]
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#character_stats
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While Agility may be speed, Reaction is quickness, the ability to respond with alacrity. Reaction is one of the key defensive attributes, and it is also used in piloting and controlling vehicles.
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#character_stats
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This represents a sort of mental Strength most likely will be used in [[4 Saving Throws]] to resist mental conditions like drugs or magical stuff.
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#character_stats
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Measures a character's awareness of the living things around them. Will be used when interacting with creatures when the character wants to learn something.
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An [[Version 1/Notes/3 Skills/Skills/Insight]] check based on Awareness would be used to try to determine if a person is telling the truth.
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#character_stats
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Measures a character's ability to stay composed. Will be used in Social encounters and possibly in magic systems.
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#character_stats
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This is the pull you exert on other people. Similar to charisma in other systems.
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#character_stats
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I intend for this to be used in various magic systems as a kind of spiritual health/strength
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"Spiritual" is a slight misnomer. These are attributes related to the soul
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![[Self]]
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![[Composure]]
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![[Version 1/Notes/2 Attributes/3 Spiritual/Awareness]]
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![[Version 1/Notes/2 Attributes/3 Spiritual/Presence]]
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Represents how hard the character is to hit in Close Combat.
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![[Health]]
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![[Willpower]]
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![[Defense Score]]
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Health is derived from [[#Body]] and [[#Stamina]] according to the following equation:
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[[#Health]] = 5 * ((20 + [[#Body]] + [[#Stamina]]) / 2)
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This leads to health values between 10 and 110.
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>[!warning]
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>This method of calculating health is no longer accurate. I would like to use [[Body]], [[Resolve]], and [[Composure]] to calculate health. I expect the range to be similar but maybe go up to ~200 instead of ~100
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Willpower is a measure of mental health and is derived from [[#Resolve]] and [[#Composure]]. It has a tracker similar to health but has a different selection of uses. A single point of Willpower can be used to heal a single point of [[Damage and Wounds#Superficial Damage|Superficial Damage]], it can be used to reroll a single dice, or something else that I have forgotten.
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---
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meta: "True"
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---
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---
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meta: true
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---
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- [x] Finalize Attributes
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- [x] Descriptions
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![[Physical Attributes]]
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![[Mental Attributes]]
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![[Spiritual Attributes]]
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![[Derived Attributes]]
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