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Represents how hard the character is to hit in Close Combat.
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![[Health]]
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![[Willpower]]
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![[Defense Score]]
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Health is derived from [[#Body]] and [[#Stamina]] according to the following equation:
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[[#Health]] = 5 * ((20 + [[#Body]] + [[#Stamina]]) / 2)
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This leads to health values between 10 and 110.
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>[!warning]
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>This method of calculating health is no longer accurate. I would like to use [[Body]], [[Resolve]], and [[Composure]] to calculate health. I expect the range to be similar but maybe go up to ~200 instead of ~100
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Willpower is a measure of mental health and is derived from [[#Resolve]] and [[#Composure]]. It has a tracker similar to health but has a different selection of uses. A single point of Willpower can be used to heal a single point of [[Damage and Wounds#Superficial Damage|Superficial Damage]], it can be used to reroll a single dice, or something else that I have forgotten.
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