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2026-09-03 21:20:00 -06:00
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The health thresholds are 75%, 50%, and 25% of the character's max health rounded up. When a character drops below 75% health they have a -1 to all rolls. When they drop below 50% the penalty increases to -3. When below 25% the penalty is -5.
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meta: "True"
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meta: true
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- [x] Damage Types
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![[Health Thresholds|Health Thresholds]]
![[Wounds]]
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Fatal wounds will lead to the death of a character of not treated soon and will always have long term detrimental affects. To fully treat a fatal wound a character would need an in depth understanding of medicine and only characters with some knowledge of medicine could stabilize a fatal wound.
Deal 1d6 of damage at the end of the character’s turn until the wound is stabilized
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Major wounds have a detrimental effect now and may lead to long term or permanent damage if not treated soon. In order to treat major wounds a character would need to have at least some knowledge of medicine but many characters would be able to stabilize a major wound.. Examples of major wounds are large cuts to appendages, torn muscles, concussions, etc.
Deal 1d4 of damage at the end of the character’s turn until the wound is stabilized
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Minor wounds are wounds that have a detrimental effect on the character but are unlikely to have any long term affects and many characters will know how to heal or stabilize these wounds. Examples of minor wounds are broken fingers or toes, dislocated shoulders, etc.
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Whenever a damage dice rolls its maximum value a wound is dealt to the target. The severity of the wound is based on the [[Version 1/2 Attributes/4 Derived Attributes/Health/Health Thresholds]] that a character is in after the damage is applied. Healing wounds requires a Medicine check and time requirement as specified by the wound.
![[Minor Wounds]]
![[Major Wounds]]
![[Fatal Wounds|Fatal Wounds]]