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Whenever a damage dice rolls its maximum value a wound is dealt to the target. The severity of the wound is based on the [[Version 1/2 Attributes/4 Derived Attributes/Health/Health Thresholds]] that a character is in after the damage is applied. Healing wounds requires a Medicine check and time requirement as specified by the wound.
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![[Minor Wounds]]
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![[Major Wounds]]
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![[Fatal Wounds|Fatal Wounds]]
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