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# What is Chronicles of Fate
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The Chronicles of Fate game is a roleplaying game that focuses on crafting intricate stories through collaboration with other players. One player called the game master (GM), along with a group of other players, who adopt roles as player characters (PCs), explore fantastic locations and interact with a variety of interesting characters.
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# What is a Roleplaying Game
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A roleplaying game is a cooperative story-making game, sometimes called a tabletop game. You usually gather around a table and use paper and dice to play. Most RPGs have one player who serves as the GM, while the other players take the roles of PCs.
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## Role of the Game Master
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The GM's role is to create the game's framework and keep the story moving. The GM describes what the world look like, introduces obstacles of PCs to overcome, and portrays all the nonplayer characters (NPCs) who challenge or interact with the PCs.
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The GM either invents the world and events of the game from scratch or uses the elements of a pre-written adventure called a "module" to set the scene for players each time they play.
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## Role of a Player
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A player's role is to portray their PC well. Imagine seeing the world through the character's eyes and reacting as they would to the situations presented by the GM or other PCs, a player's voice serves as the character's voice.
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Previous Section: [[01 🔵 Introduction|Introduction]]
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# Using this Book
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This book contains the basic information you need to play a Chronicles of Fate tabletop game. It provides instructions for creating PCs, explains how to resolve challenges, and contains tools for playing in fantasy worlds.
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This book does not contain information for running games in specific worlds but tries to provide rules that apply in every world and setting. This means that it doesn't have information regarding magic systems or items, futuristic weapons, or space travel. Rules for these types of mechanics can be found in following books.
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## What's in this book?
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**Chapter 1: Character Creation and Progression** describes how to create a PC and how to progress that PC as you gain experience.
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**Chapter 2: Attribute and Skill Descriptions** provides descriptions for attributes and skills that define a character's strengths and weaknesses.
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**Chapter 3: Character Options** lists options available to describe PCs lineage, heritage, background, qualities, and features.
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**Chapter 4: Equipment** lists equipment available to PCs and explains rules for using it.
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**Chapter 5: Rolling Dice** describes when, why, and how dice are used in the game.
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**Chapter 6: Game Timing and Actions** details how time progresses in the game and what types of things characters can do in the game.
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**Chapter 7: Interacting with the World** defines how characters interact the the creatures and objects of the world.
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**Chapter 8: Life and Death** provides rules for how characters receive and heal damage and what happens when they take more damage than they can sustain.
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**Chapter 9: Other Sources of Harm** describes rules for other ways characters can be harmed besides directly taking damage.
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**Chapter 10: Encounters** lists specific rules for encounters that characters can experience.
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**Chapter 11: Downtime Activities** describes different activities that characters can partake in when not actively adventuring.
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**Chapter 13: Appendices** contains lists and tables for systems and rules described earlier in the book.
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# Next Section
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[[03 🔴 How to Play|How To Play]]
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Previous Section: [[02 🔵 Using this Book|What is this Book?]]
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# How to Play
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## Collaborative Storytelling
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## The Dice
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## Rules to Remember
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# Next Section:
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[[04 🔴 Safety Tools|Safety Tools]]
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Previous Section: [[03 🔴 How to Play|How to Play]]
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# Safety Tools
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## Discussions around Wants
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## Agreements around Lines
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# Next Section
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[[01🟠 Step-by-Step Character Creation|Step-by-Step Character Creation]]
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